I Launched my New Website for Quail Audio Editing

Today I launched my new website for my podcast editing business.

Quail Audio Editing

I bought the domain name from godaddy.com, and I'm using the hosting service from squarespace.com. Buying the domain cost me around $20 per year from GoDaddy, and I bought a yearly subscription from SquareSpace for $140.

I created one page where I included samples, a short video showcasing my process, and a contact form to fill out.

Sound Design for a Krunker Trailer Animation

The video game Krunker is being released on Steam, one of the biggest gaming platforms in the world. But they need a trailer for Krunker, so they're offering $4000 to whoever can make the best trailer for Krunker (teams allowed). This trailer would be displayed in front of millions of people on steam. This is a very big step for Krunker, so it's a pretty big deal in the community right now, especially with the prize of $4000. 3 weeks after that was announced, many of the best editors in Krunker have organized teams and made their own trailers. 
2 days ago, the trailers were reviewed. There was one trailer that they especially liked, made by one of my friends. They said it was pretty good, but the sound could've been better. A friend of mine then suggested I could redo the sound design in a part of the trailer. And so I did. Everything you hear in the animation below is what I've added/mixed together.

Here's a screen shot of the multi track:

Hosting My Own Podcast - Krunker Curtain Call

One of my friends in the Krunker community, Sage, a few weeks ago messaged me with a good idea: "you've mentioned you edit podcasts. Maybe you should start your own about Krunker and interview people that work for the game". Excellent idea.

I talked with him about it, and Sage being a well known figure in the community, said he could use his connections to get me connected with people to interview. I would be interviewing texture artists, coders, skin makers, content creators, and other "game devs" that help make this game amazing.

I thought it'd be great to have Sage as my first guest, as he is one of the best map makers in Krunker. We then scheduled a call for last Friday. I had originally come up with a ton of questions for him, but then after reviewing it, he said it didn't flow good enough. He then spent about 5 minutes and wrote up a few of his own questions. His system flowed so much better, and felt more as if it was a conversation when I used his questions.

The interview was pretty fun, and I felt comfortable. It went better than I expected, and it felt more like a conversation than an interview (which is what I want). Ofc, it definitely wasn't perfect. There's gonna be a lot to take in this, as we were both nervous and messed up here and there. I'll continue to blog about my journey through this :)

Check out the channel here

Trying out Descript

I've recently been looking into a software called "Descript". This software allows you to auto remove ums, uhs, long spaces, etc. in a podcast recording. Basically, all the frustrating grunt work that can take hours when editing a podcast. I remember when me and my dad when he used to help me/do all the editing two years ago talked about how amazing it would be if there was a tool that auto removed every um and uh. Not only can this software auto remove just the ums and uhs, it also processes all of the words in the recording and writes the whole episode down on what each person says. It can even separate the words per voice, so you could see everything written down in paragraphs.
After writing this, I'll be testing out Descript on a due podcast I must edit, and see how it goes. I imagine it'll save a good hour of editing per episode, and be less exhausting, leaving just overall effects and denoise to do for the episode.