Hosting My Own Podcast - Krunker Curtain Call

One of my friends in the Krunker community, Sage, a few weeks ago messaged me with a good idea: "you've mentioned you edit podcasts. Maybe you should start your own about Krunker and interview people that work for the game". Excellent idea.

I talked with him about it, and Sage being a well known figure in the community, said he could use his connections to get me connected with people to interview. I would be interviewing texture artists, coders, skin makers, content creators, and other "game devs" that help make this game amazing.

I thought it'd be great to have Sage as my first guest, as he is one of the best map makers in Krunker. We then scheduled a call for last Friday. I had originally come up with a ton of questions for him, but then after reviewing it, he said it didn't flow good enough. He then spent about 5 minutes and wrote up a few of his own questions. His system flowed so much better, and felt more as if it was a conversation when I used his questions.

The interview was pretty fun, and I felt comfortable. It went better than I expected, and it felt more like a conversation than an interview (which is what I want). Ofc, it definitely wasn't perfect. There's gonna be a lot to take in this, as we were both nervous and messed up here and there. I'll continue to blog about my journey through this :)

Check out the channel here

Trying out Descript

I've recently been looking into a software called "Descript". This software allows you to auto remove ums, uhs, long spaces, etc. in a podcast recording. Basically, all the frustrating grunt work that can take hours when editing a podcast. I remember when me and my dad when he used to help me/do all the editing two years ago talked about how amazing it would be if there was a tool that auto removed every um and uh. Not only can this software auto remove just the ums and uhs, it also processes all of the words in the recording and writes the whole episode down on what each person says. It can even separate the words per voice, so you could see everything written down in paragraphs.
After writing this, I'll be testing out Descript on a due podcast I must edit, and see how it goes. I imagine it'll save a good hour of editing per episode, and be less exhausting, leaving just overall effects and denoise to do for the episode.

My Dream Job

I know this could easily change over the next few years to come, but I've given it some thought, and I think my "dream job" would be owning my own audio production company. This could include editing and mixing for podcasts, sound design for movies, audio books, video games, or audio dramas, and it could also include even music production for any scenario. I especially have the classic "Hollywood and film industry" dream when it comes to sound design. But I wouldn't want to be working just for a certain company's films, as I'd prefer to own my own company for that situation (or any situation) so that I can do work for other projects as well. 

What I'd like to see myself working in 10 years would be working as an apprentice at Skywalker Ranch in southern CA and learn from all the pros.

Re-doing Movie Sound Effects: Spiderman Spiderverse

I wanted a bit of practice with sound design, so I decided it would be cool if I got a short clip from a movie, muted it, then re-did all the sound design. I got this scene from the Spiderman Spider-Verse movie, where he jumps off a building to try out his new suit and swing from building to building. The whole scene itself didn't have many sounds, as it was mainly focused on the music that was being played.

This took around 6 hours to make, about 15 tracks were involved, and about 200 sound effects were used for this 1 minute long clip. Enjoy :)